This is a decent size model, a little over 30cm tall, 25cm wide, and 17cm deep. This is Lego’s Pac-Man Arcade, set 10323. So, admittedly, I’m probably at the center of this set’s audience venn diagram. Now, in fairness, regular readers of VG247 will know that I like Lego, and I like arcades. And today, Lego unleashes its best bit of gaming nostalgia yet. But scattered around these releases are larger, more intricate sets for adults – the Mario 64 ? Block, the Lego NES and Atari, a set based off Horizon Zero Dawn, and a giant model of Bowser. These two shifts for Lego have resulted in some fun sets for kids, like the Minecraft, Mario, and Sonic ranges. The folks at Lego sure know how to sell it. And brilliantly, this realization has coincided with Lego realizing that video games franchises are also worth its time. This realization has led to a new category of Lego, branded occasionally as ‘Adults Welcome’: clad in sleek black boxes and with eye-watering piece counts and prices, these sets are for the young-at-heart more than the young. Something clicked for the company with as much clarity as two classic 2x4 studded bricks snapping together adults like this stuff just as much as kids. The console’s A–B difficulty switches can also be used to handicap one or both players: in the A (hard) position, the power pills’ effects do not last as long.In recent years, The Lego Group has undergone something of a transformation. The ghosts get slightly faster each subsequent round, but Pac-Man stays at the same speed. The game has eight variations, offering two different starting speeds for Pac-Man and four speeds for the ghosts. The final consumable items are the Vitamins, which appear periodically directly below the nest. The blue ghosts turn reddish during the last moments of a Power Pill’s effect, signaling that they are about to become dangerous again, and the length of time for which the enemies remain vulnerable varies from one level to the next, becoming shorter as the game progresses. When a ghost is eaten its disembodied eyes return to the nest (center box) to respawn. When a Power Pill is in effect the enemies turn blue and try to evade Pac-Man. Near the corners of the maze are four larger, flashing consumables known as Power Pills that provide Pac-Man with the temporary ability to eat the ghosts and earn bonus points. Each game starts with four lives, and the player is awarded a bonus life upon successful completion of each level, up to a maximum of nine lives in reserve at any given time. If any of the ghosts touches Pac-Man, he loses a life when all lives have been lost, the game ends. The four ghosts roam the maze, trying to kill Pac-Man. The score from each level is then combined to a total, with the aim of achieving the highest possible score. The goal of the game is to consume all the wafers in each level in order to proceed to the next level. The player uses a joystick to control Pac-Man, navigating him through a maze of consumable dashes called Video Wafers, opposed by a quartet of multi-colored ghosts. Survive a few rounds of gameplay, and be treated to humorous intermissions starring Pac-Man and the ghosts. This only lasts for a limited amount of time as the ghosts’ eyes float back to their center box and regenerate to chase after Pac-Man again. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. Pac-Man can turn the tables on his pursuers by eating one of the four Power-Pills located around the maze. One touch from any of these ghosts means loss of a life for Pac-Man. Pac-Man’s goal is continually challenged by four ghosts: The shy blue ghost Bashful (“Inky”), the trailing red ghost Shadow (“Blinky”), the fast pink ghost Speedy (“Pinky”), and the forgetful orange ghost Pokey (“Clyde”).
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